Improve Android app UI and controller flows
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@@ -231,8 +231,8 @@ test("canvas editor markup, guarded input, and checkpoint events stay wired", as
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assert.match(style, /\.canvas-coordinate-guide\s*\{[^}]*pointer-events:\s*none/s);
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assert.match(style, /body\.canvas-edit-active \.canvas-coordinate-guide:not\(\[hidden\]\)\s*\{[^}]*z-index:\s*1005/s);
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assert.match(style, /#scene-overlay\[data-interaction="pixels"\]:not\(\[data-canvas-editing="true"\]\)\s*\{[^}]*pointer-events:\s*none/s);
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assert.match(canvasView, /if \(!editorActive \|\| getInteractionMode\(\) !== "pixels"\) return/);
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assert.match(canvasView, /new PixelUndoHistory\(\)/);
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assert.match(canvasView, /getInteractionMode\(\) === "readonly"/);
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assert.match(canvasView, /undoSceneEdit\(\)/);
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assert.match(canvasView, /createLocalState\("canvas-tools", 3\)/);
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assert.match(canvasView, /coordinateGuide\.hidden = true/);
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assert.match(sceneBoard, /matrix:scene-replaced/);
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