Fix character bond not being pushed into user data

This commit is contained in:
Ethan O'Brien
2026-07-03 22:51:20 -05:00
parent 1a00e869b4
commit 82e8606ea1
2 changed files with 109 additions and 76 deletions

View File

@@ -469,7 +469,7 @@ fn give_mission_rewards(user: &mut JsonValue, home: &mut JsonValue, missions: &J
}
rv
}
fn get_master_num(id: i64) -> i64 {
pub fn get_master_num(id: i64) -> i64 {
let id = id.to_string();
let mut masterid = 0;
if id.starts_with('2') {
@@ -482,7 +482,7 @@ fn get_master_num(id: i64) -> i64 {
masterid
}
fn get_master_id(id: i64) -> i64 {
pub fn get_master_id(id: i64) -> i64 {
get_master_num(id) + id.to_string().char_indices().last().unwrap().1.to_string().parse::<i64>().unwrap()
}
@@ -497,81 +497,93 @@ lazy_static! {
};
}
fn get_live_character_list(lp_used: i32, deck_id: i32, user: &JsonValue, missions: &mut JsonValue, completed_missions: &mut JsonValue, chats: &mut JsonValue) -> JsonValue {
fn character_bond(character_list: &JsonValue, character: i64) -> i64 {
for c in character_list.members() {
if c["master_character_id"].as_i64() == Some(character) {
return c["exp"].as_i64().unwrap_or(0);
}
}
0
}
fn set_character_bond(character_list: &mut JsonValue, character: i64, exp: i64) {
for c in character_list.members_mut() {
if c["master_character_id"].as_i64() == Some(character) {
c["exp"] = exp.into();
return;
}
}
character_list.push(object!{
master_character_id: character,
exp: exp
}).unwrap();
}
fn get_live_character_list(lp_used: i32, deck_id: i32, user: &mut JsonValue, missions: &mut JsonValue, completed_missions: &mut JsonValue, chats: &mut JsonValue) -> JsonValue {
let card_list = user["card_list"].clone();
let deck = user["deck_list"][(deck_id - 1) as usize]["main_card_ids"].clone();
let tutorial_step = user["tutorial_step"].as_i32().unwrap();
let mut character_list = user["character_list"].clone();
// [1,1,2,2,5,2,2,1,1]
let mut chars: Vec<i64> = vec![];
let mut gains: Vec<i64> = vec![];
for data in card_list.members() {
let id = data["id"].as_i64().unwrap_or(0);
let mcid = data["master_card_id"].as_i64().unwrap_or(0);
let index = match deck.members().position(|r| r.as_i64() == Some(id) || r.as_i64() == Some(mcid)) {
Some(x) => x,
None => continue
};
let character = match databases::CARD_LIST[mcid.to_string()]["masterCharacterId"].as_i64() {
Some(c) => c,
None => continue
};
// Tutorial lives award no bond.
let weight = if tutorial_step >= 130 {
BOND_WEIGHT[index].as_i64().unwrap_or(0) * (lp_used as i64 / 10)
} else {
0
};
if let Some(p) = chars.iter().position(|c| *c == character) {
gains[p] += weight;
} else {
chars.push(character);
gains.push(weight);
}
}
let mut rv = array![];
let mut has = array![];
let mut has_i = array![];
let characters_in_deck = user["deck_list"][(deck_id - 1) as usize]["main_card_ids"].clone();
let mut i = 0;
for data in user["card_list"].members() {
if !characters_in_deck.contains(data["id"].as_i64().unwrap()) && !characters_in_deck.contains(data["master_card_id"].as_i64().unwrap()) {
continue;
}
let character = databases::CARD_LIST[data["master_card_id"].to_string()]["masterCharacterId"].as_i64().unwrap();
let mut mission_id = 1158000 + get_master_id(character);
let mut full = false;
let mut status = items::get_mission_status(mission_id, missions);
let mut limit = 1500;
if status.is_empty() {
mission_id += 39;
limit *= 10;
status = items::get_mission_status(mission_id, missions);
if status["status"].as_i32().unwrap_or(0) > 1 {
full = true;
for (idx, &character) in chars.iter().enumerate() {
let before = character_bond(&character_list, character);
let after = (before + gains[idx]).min(MAX_BOND);
set_character_bond(&mut character_list, character, after);
if gains[idx] > 0 {
let mut mission_id = 1158000 + get_master_id(character);
let mut limit = 1500;
let mut status = items::get_mission_status(mission_id, missions);
if status.is_empty() {
mission_id += 39;
limit *= 10;
status = items::get_mission_status(mission_id, missions);
}
}
let mut index = characters_in_deck.members().position(|r| *r == data["id"]);
if index.is_none() {
index = characters_in_deck.members().position(|r| *r == data["master_card_id"]);
}
let exp = BOND_WEIGHT[index.unwrap_or(10)].as_i32().unwrap_or(0) * (lp_used / 10);
let additional_exp;
if has.contains(character) {
additional_exp = 0;
let j = has.members().position(|r| r == character).unwrap_or(10);
if j != 10 {
let start = rv[has_i[j].as_usize().unwrap()]["before_exp"].as_i64().unwrap();
let mut bond = start + exp as i64;
if bond >= MAX_BOND { bond = MAX_BOND; }
if bond > rv[has_i[j].as_usize().unwrap()]["exp"].as_i64().unwrap() {
let completed = bond >= limit;
let mission = items::update_mission_status(mission_id, 0, completed, false, bond - start, missions);
if mission.is_some() {
completed_missions.push(mission.unwrap()).unwrap();
}
rv[has_i[j].as_usize().unwrap()]["exp"] = bond.into();
has_i[j] = i.into();
if status["status"].as_i32().unwrap_or(0) <= 1 {
let completed = after >= limit;
if let Some(m) = items::update_mission_status(mission_id, 0, completed, false, gains[idx], missions) {
completed_missions.push(m).unwrap();
}
}
} else {
has.push(character).unwrap();
has_i.push(i).unwrap();
additional_exp = exp;
}
let start = status["progress"].as_i64().unwrap_or(0);
let mut bond = start + additional_exp as i64;
if bond >= MAX_BOND {
bond = MAX_BOND;
}
if !full && additional_exp > 0 {
let completed = bond >= limit;
let mission = items::update_mission_status(mission_id, 0, completed, false, bond - start, missions);
if mission.is_some() {
completed_missions.push(mission.unwrap()).unwrap();
}
}
rv.push(object!{
master_character_id: character,
exp: bond,
before_exp: start
exp: after,
before_exp: before
}).unwrap();
i += 1;
}
if user["tutorial_step"].as_i32().unwrap() >= 130 {
if tutorial_step >= 130 {
for data in rv.members() {
for chat in CHATS.members() {
if chat.as_i64().unwrap() > data["exp"].as_i64().unwrap() {
@@ -585,6 +597,8 @@ fn get_live_character_list(lp_used: i32, deck_id: i32, user: &JsonValue, mission
}
}
}
user["character_list"] = character_list;
rv
}
@@ -707,7 +721,7 @@ pub fn live_end(req: &HttpRequest, body: &str, skipped: bool) -> JsonValue {
}
let deck_slot = get_end_live_deck_id(&key, &body).unwrap_or(body["deck_slot"].as_i32().unwrap_or(user["user"]["main_deck_slot"].as_i32().unwrap()));
let characters = get_live_character_list(lp_used, deck_slot, &user, &mut user_missions, &mut cleared_missions, &mut chats);
let characters = get_live_character_list(lp_used, deck_slot, &mut user, &mut user_missions, &mut cleared_missions, &mut chats);
userdata::save_acc(&key, user.clone());
userdata::save_acc_home(&key, user2.clone());